A options button with all sorts of potential choices ranging from feature choices to advanced newer hardware only choices. Suggestions :
Day Night on/off
Incoming Orders on/off
Lots of NPCs on/off (i miss having one npc for every, single building)
All Load on/off (imagine every realm up on screen with your kingdom with a small green border separating them... all at once)
Advanced Animation on/off (npcs travel on roads, wave at eachother, carriages come and go, guards patrol walls, stuff)
Castle Toggle (choose from all you've purchased)418 votes
We’re currently researching this feature for a future update. At this time we don’t have a rundown of exactly what options will be available, but please list those you’d like to see in the comments section for their consideration.
The clock tower in we rule
The wonders, pizza restaurant, rollercoaster etc. in we city0 votes
Please check out the thread at Mojo-farm that pertains to this. Joe asked for our feedback on specific building graphics. Or email email@example.com
Currently there is no good reason to upgrade your castle, its just an expense - with each castle upgrade it should increase the money collected from your buildings (tax increase).834 votes
Hi all. Recently in a We Rule planning meeting the idea of involving your castle in some sort of meaningful fashion came into discussion. We’re definitely exploring this as a means to deliver new types of gameplay experience and we’ll be sure to keep you all informed should some of these ideas come into fruition. Thanks!
My suggestion is that you remove the farm aspect of We Farm Safari and leave it as We Safari and continue with that theme. Then i'd make a new app called We Farm 2 or We Ranch with a focus on farm content once more11 votes
While we’re not considering making a new spin off, we are considering the current “theme” of We Farm. Please continue to share your feedback in the comments.
We know that cobblestone paths are highly requested, and we’re seeing how to best make them fit the look and feel of the game.
This is regarding the recent update, ngmoco has removed magic cauliflower from our normal farms and placed it in magic farms. I feel very sad because an update is meant to add new things to the game instead of removing it. Hence, i feel that this is very unfair to all players, especially lower level ones. Now we'll have to pay for the magic cauliflower that was once free. Don't u think you are making us pay more in a indirectly way?243 votes
While we’re not looking to bring back the original Magic Crops to non-Magic Farms, we are looking into new crops instead.
Many players have asked for 11 or 12 hour crops to return, and we’re working on designing these to fit in with the framework of We Rule.
Thanks for your feedback! We are listening.
With the constant updates coming weekly, it is starting to take some time to reach some of the shops at the end of the menu. Some sort of sub-categories would be nice to have.44 votes
We’re looking into the best way to make the growing build menu more manageable.
We’re looking into making this possible in a future version of We Rule.
Often players are not active in every game, so it would be great to choose which Plus friends show up in each game. It would also be great to be to sort them more easily vs having to delete and add them again.128 votes
We currently have limited options regarding how social maps are populated since this data is managed entirely by plus+.
However, we are interested in giving more options when we’re able to, or changing the default from “date added – newest to oldest” to “most recently active.”